Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... board posi- tions represent a win for one side or the other . In addition , we must make ex- plicit the previously implicit goal of not only playing a legal game of chess but also winning the game if we can . 6 5 4 3 Black K Black a b c 25.
... board posi- tions represent a win for one side or the other . In addition , we must make ex- plicit the previously implicit goal of not only playing a legal game of chess but also winning the game if we can . 6 5 4 3 Black K Black a b c 25.
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Elaine Rich. 6 5 4 3 Black K Black a b c d e f g h a b c White de f g h White Figure 2-1 : One Legal Chess Move For the problem " Play chess , " it is fairly easy to provide a formal and complete problem description . The starting ...
Elaine Rich. 6 5 4 3 Black K Black a b c d e f g h a b c White de f g h White Figure 2-1 : One Legal Chess Move For the problem " Play chess , " it is fairly easy to provide a formal and complete problem description . The starting ...
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... Black Black 8 6 5 4 3 - KN Å a b c d e fgh White a b c d e f g h White Figure 3-6 : One Legal Chess Move White pawn at square ( file i , rank 2 ) Λ Square ( file i , rank 3 ) is empty Square ( file i , rank 4 ) is empty Figure 3-7 ...
... Black Black 8 6 5 4 3 - KN Å a b c d e fgh White a b c d e f g h White Figure 3-6 : One Legal Chess Move White pawn at square ( file i , rank 2 ) Λ Square ( file i , rank 3 ) is empty Square ( file i , rank 4 ) is empty Figure 3-7 ...
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addition algorithm already answer appear applied approach appropriate Artificial Intelligence attempt better block called Chapter choose clauses combined complete concept consider contains corresponding dependency described discussed domain example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language learning logic look machine Marcus match means methods move natural necessary node objects occur operators particular path patterns perform position possible predicate present problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific stack statement step stored structure Suppose task techniques things tion tree true understanding variety