Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Figure 10 – 7 : Some Trihedral Figures Figure 10 – 8 : Some Nontrihedral Figures
coplanar faces and shadow edges between shadows and the background ,
would also be required . The approach we will describe here has , in fact , been ...
Figure 10 – 7 : Some Trihedral Figures Figure 10 – 8 : Some Nontrihedral Figures
coplanar faces and shadow edges between shadows and the background ,
would also be required . The approach we will describe here has , in fact , been ...
Página 357
As an example , consider the simple drawing shown in Figure 10 – 15 ( a ) . We
can begin by labeling all the boundary edges , as shown in Figure 10 – 15 ( b ) .
Suppose we then begin labeling vertices at vertex 1 . The only vertex label that is
...
As an example , consider the simple drawing shown in Figure 10 – 15 ( a ) . We
can begin by labeling all the boundary edges , as shown in Figure 10 – 15 ( b ) .
Suppose we then begin labeling vertices at vertex 1 . The only vertex label that is
...
Página 428
( Appears as Figures 8 - 14 , 8 - 13 , and 11 - 7 and the trace of AM in Chapter 11
. ) Grosz , B . , " The Representation and Use of Focus in a System for
Understanding Dialogs , ” Proc . IJCAI 5 , 1977 , p . 74 . ( Appears as Figure 9 –
18 . ) ...
( Appears as Figures 8 - 14 , 8 - 13 , and 11 - 7 and the trace of AM in Chapter 11
. ) Grosz , B . , " The Representation and Use of Focus in a System for
Understanding Dialogs , ” Proc . IJCAI 5 , 1977 , p . 74 . ( Appears as Figure 9 –
18 . ) ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |