Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 31
Página 219
For example , consider the net Heigh John John Height _ 72 72 Both nodes
represent objects that exist independently of their relationship to each other . But
now suppose we want to represent the fact that John is taller than Bill , using the
net ...
For example , consider the net Heigh John John Height _ 72 72 Both nodes
represent objects that exist independently of their relationship to each other . But
now suppose we want to represent the fact that John is taller than Bill , using the
net ...
Página 226
John is a doctor . boy A nice boy nice dog John ' s dog 1 POSS - BY John John
John PROPELEO Cart John pushed the cart . ELF cart Ap > PP John Ø John Acte
_ pp ACTE Lapp Acta ' ATRANSER > John ATRANS John took the book from ...
John is a doctor . boy A nice boy nice dog John ' s dog 1 POSS - BY John John
John PROPELEO Cart John pushed the cart . ELF cart Ap > PP John Ø John Acte
_ pp ACTE Lapp Acta ' ATRANSER > John ATRANS John took the book from ...
Página 228
For example , consider the sentence Bill threatened John with a broken nose .
The CD representation of the information contained in this sentence is shown in
Figure 7 – 11 . ( For simplicity , believe is shown as a single unit . In fact , it must
be ...
For example , consider the sentence Bill threatened John with a broken nose .
The CD representation of the information contained in this sentence is shown in
Figure 7 – 11 . ( For simplicity , believe is shown as a single unit . In fact , it must
be ...
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
Otras 8 secciones no mostradas
Otras ediciones - Ver todas
Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |