Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 63
Suppose we represent each node as a list of all the pieces of the description of
that node . That is certainly simple . But what happens during the search process
if each of those descriptions is very long ? Each fact will be represented once for
...
Suppose we represent each node as a list of all the pieces of the description of
that node . That is certainly simple . But what happens during the search process
if each of those descriptions is very long ? Each fact will be represented once for
...
Página 129
For example , suppose that we initiate a piece exchange in which it will take the
opponent two moves to capture our piece . At our opponent ' s next turn , he or
she will probably make the first of these moves . But then , at our next turn , we ...
For example , suppose that we initiate a piece exchange in which it will take the
opponent two moves to capture our piece . At our opponent ' s next turn , he or
she will probably make the first of these moves . But then , at our next turn , we ...
Página 297
Complexity of the Target Representation Suppose English sentences are being
used for communication with a keywordbased data retrieval system . Then the
sentence I want to read all about the last Presidential election . would need to be
...
Complexity of the Target Representation Suppose English sentences are being
used for communication with a keywordbased data retrieval system . Then the
sentence I want to read all about the last Presidential election . would need to be
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |