Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 9
Página 207
... ( agent ( John ) , object ( Sue ) ) Such a representation would make it easy to answer questions such as Who spotted Sue ? But now suppose we want to know Did John see Sue ? The obvious answer is " yes , " but given only the one fact we ...
... ( agent ( John ) , object ( Sue ) ) Such a representation would make it easy to answer questions such as Who spotted Sue ? But now suppose we want to know Did John see Sue ? The obvious answer is " yes , " but given only the one fact we ...
Página 323
... ( Agent Mother ) ( Timeperiod three hours ) ) The second would be interpreted as ( baked ( Object the pie ) ( Timeperiod three hours ) ) In these representations , the semantic roles of mother and the pie are made explicit . It is ...
... ( Agent Mother ) ( Timeperiod three hours ) ) The second would be interpreted as ( baked ( Object the pie ) ( Timeperiod three hours ) ) In these representations , the semantic roles of mother and the pie are made explicit . It is ...
Página 337
Elaine Rich. S2 Sue hit Mary agent instance of act 1 dative agent Bill S3 S1 Figure 9-23 : A Partitioned Semantic Net Showing Three Belief Spaces Conversational Postulates There exists a set of rules about conversation that are shared by ...
Elaine Rich. S2 Sue hit Mary agent instance of act 1 dative agent Bill S3 S1 Figure 9-23 : A Partitioned Semantic Net Showing Three Belief Spaces Conversational Postulates There exists a set of rules about conversation that are shared by ...
Otras ediciones - Ver todas
Términos y frases comunes
A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety