Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 102
... approach to the study of problem - solving algorithms has been to code the algorithms , run them on a computer , and observe their behavior on a few sample problems . This contrasts with the predominant approach in some other areas of ...
... approach to the study of problem - solving algorithms has been to code the algorithms , run them on a computer , and observe their behavior on a few sample problems . This contrasts with the predominant approach in some other areas of ...
Página 212
... approach taken in conceptual dependency theory , to be discussed in Section 7.2.2 . Even for selecting simple structures , such as those representing the meanings of individual words , though , this approach may not be adequate , since ...
... approach taken in conceptual dependency theory , to be discussed in Section 7.2.2 . Even for selecting simple structures , such as those representing the meanings of individual words , though , this approach may not be adequate , since ...
Página 278
... Approach The blackboard approach to the organization of large A.I. programs was first developed in the context of the HEARSAY - II speech - understanding project [ Erman , 1980 ] . The idea behind the blackboard approach is simple . The ...
... Approach The blackboard approach to the organization of large A.I. programs was first developed in the context of the HEARSAY - II speech - understanding project [ Erman , 1980 ] . The idea behind the blackboard approach is simple . The ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety