Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 74
... arrangement of the cubes in a row such that on all four sides of the row one block face of each color is showing . This problem can be solved by a person ( who is a much slower processor for this sort of thing than even a very cheap ...
... arrangement of the cubes in a row such that on all four sides of the row one block face of each color is showing . This problem can be solved by a person ( who is a much slower processor for this sort of thing than even a very cheap ...
Página 233
... arranged ( e.g. , dog → mammal → animal ) until a frame is found that is sufficiently general that it does not conflict with the evidence . Either use this frame if it is specific enough to provide the required knowledge or consider ...
... arranged ( e.g. , dog → mammal → animal ) until a frame is found that is sufficiently general that it does not conflict with the evidence . Either use this frame if it is specific enough to provide the required knowledge or consider ...
Página 278
... arranged along two dimensions : level ( from small , low - level hypotheses about individual sounds to large , high - level hypotheses about the meaning of an entire sentence ) and time ( corresponding to time periods of the utterance ...
... arranged along two dimensions : level ( from small , low - level hypotheses about individual sounds to large , high - level hypotheses about the meaning of an entire sentence ) and time ( corresponding to time periods of the utterance ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety