Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 57
Página 1
... attempts to define com- plex and widely used terms precisely are exercises in futility , it is useful to draw at least an ... attempt to prove mathematical theorems . It was able to prove several theorems 1 Chapter What Is Artificial ...
... attempts to define com- plex and widely used terms precisely are exercises in futility , it is useful to draw at least an ... attempt to prove mathematical theorems . It was able to prove several theorems 1 Chapter What Is Artificial ...
Página 5
... attempt to reduce a particularly human activity , the understanding of jokes , to a process of symbol manipulation is provided in the book Mathematics and Humor [ Paulos , 1980 ] . It is , of course , possible that the hypothesis will ...
... attempt to reduce a particularly human activity , the understanding of jokes , to a process of symbol manipulation is provided in the book Mathematics and Humor [ Paulos , 1980 ] . It is , of course , possible that the hypothesis will ...
Página 141
... attempt to convert English sentences into logical state- ments , it should be clear how difficult the task is . For a good description of many issues involved in this process , see [ Reichenbach , 1947 ] . ~ loyalto ( Marcus , Caesar ) ...
... attempt to convert English sentences into logical state- ments , it should be clear how difficult the task is . For a good description of many issues involved in this process , see [ Reichenbach , 1947 ] . ~ loyalto ( Marcus , Caesar ) ...
Otras ediciones - Ver todas
Términos y frases comunes
A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety