Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 1
Although most attempts to define complex and widely used terms precisely are
exercises in futility , it is useful to draw at least an approximate boundary around
the concept to provide a perspective on the discussion that will follow . To do this
...
Although most attempts to define complex and widely used terms precisely are
exercises in futility , it is useful to draw at least an approximate boundary around
the concept to provide a perspective on the discussion that will follow . To do this
...
Página 5
One interesting attempt to reduce a particularly human activity , the
understanding of jokes , to a process of symbol manipulation is provided in the
book Mathematics and Humor ( Paulos , 1980 ) . It is , of course , possible that the
hypothesis ...
One interesting attempt to reduce a particularly human activity , the
understanding of jokes , to a process of symbol manipulation is provided in the
book Mathematics and Humor ( Paulos , 1980 ) . It is , of course , possible that the
hypothesis ...
Página 271
The sixth , node 13 , results from attempting to satisfy the goal ON ( B , C ) by
applying STACK ( B , C ) . It finally leads to a consistent goal set , so it will be
pursued . From this example , we can see how bushy search trees can be
generated by ...
The sixth , node 13 , results from attempting to satisfy the goal ON ( B , C ) by
applying STACK ( B , C ) . It finally leads to a consistent goal set , so it will be
pursued . From this example , we can see how bushy search trees can be
generated by ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |