Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 53
In this chapter , the following problems were mentioned : • Chess • Water jug • 8 -
puzzle • Traveling salesman • Missionaries and cannibals • Tower of Hanoi •
Monkey and bananas • Cryptarithmetic • Bridge Analyze each of them with
respect ...
In this chapter , the following problems were mentioned : • Chess • Water jug • 8 -
puzzle • Traveling salesman • Missionaries and cannibals • Tower of Hanoi •
Monkey and bananas • Cryptarithmetic • Bridge Analyze each of them with
respect ...
Página 247
CHAPTER. ADVANCED. PROBLEM. -. SOLVING. SYSTEMS. In order to solve
most nontrivial problems , it is necessary ... discussed in Chapter 3 with one or
more of the knowledge representation mechanisms that have just been
presented .
CHAPTER. ADVANCED. PROBLEM. -. SOLVING. SYSTEMS. In order to solve
most nontrivial problems , it is necessary ... discussed in Chapter 3 with one or
more of the knowledge representation mechanisms that have just been
presented .
Página 427
( Quotations appear in Chapter 1 . ) Morrison , P . & E . Morrison , Charles
Babbage and His Calculating Engines , Dover , 1961 , pp . 248 , 284 . (
Quotations appear in Chapter 1 . ) Weizenbaum , J . , “ ELIZA - A Computer
Program for the Study ...
( Quotations appear in Chapter 1 . ) Morrison , P . & E . Morrison , Charles
Babbage and His Calculating Engines , Dover , 1961 , pp . 248 , 284 . (
Quotations appear in Chapter 1 . ) Weizenbaum , J . , “ ELIZA - A Computer
Program for the Study ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |