Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 63
How can the representations of individual objects be combined to form a
representation of a complete problem state ? • How can the sequences of
problem states that arise in a search process be represented efficiently ? For
example , a robot ...
How can the representations of individual objects be combined to form a
representation of a complete problem state ? • How can the sequences of
problem states that arise in a search process be represented efficiently ? For
example , a robot ...
Página 95
Until a complete solution is found or until all paths have led to deadends , do : 1 .
Select an unexpanded node of the search graph . 2 . Apply the constraint
inference rules to the selected node to generate all possible new constraints . 3 .
Until a complete solution is found or until all paths have led to deadends , do : 1 .
Select an unexpanded node of the search graph . 2 . Apply the constraint
inference rules to the selected node to generate all possible new constraints . 3 .
Página 267
All the plans that are generated by this method will contain a complete sequence
of operations for attaining one goal , followed by a complete sequence for the
next , etc . No plans will call for doing some work on one goal , then some on ...
All the plans that are generated by this method will contain a complete sequence
of operations for attaining one goal , followed by a complete sequence for the
next , etc . No plans will call for doing some work on one goal , then some on ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |