Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 187
In other situations , probabilistic information is encoded in the heuristic functions
that evaluate the individual nodes . Consider the simple problem of the 8 - puzzle
. From any configuration there is a shortest path to a solution . Ideally , if we ...
In other situations , probabilistic information is encoded in the heuristic functions
that evaluate the individual nodes . Consider the simple problem of the 8 - puzzle
. From any configuration there is a shortest path to a solution . Ideally , if we ...
Página 237
Thus it provides information about how events are related to each other .
Consider , for example , the following story : John went out to lunch . He sat down
at a table and called the waitress . The waitress brought him a menu and he
ordered a ...
Thus it provides information about how events are related to each other .
Consider , for example , the following story : John went out to lunch . He sat down
at a table and called the waitress . The waitress brought him a menu and he
ordered a ...
Página 276
There are a variety of things you must consider in choosing appropriate people
for each post . You do not want to consider all possible pairs of people . Instead ,
you want to break this problem into two independent subproblems . But the ...
There are a variety of things you must consider in choosing appropriate people
for each post . You do not want to consider all possible pairs of people . Instead ,
you want to break this problem into two independent subproblems . But the ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |