Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 95
list of constraints that changes as pieces of the problem are solved , and to
augment the search mechanism to manipulate that list . Thus the single process
of searching for a solution to the problem is performed by two concurrent
searches ...
list of constraints that changes as pieces of the problem are solved , and to
augment the search mechanism to manipulate that list . Thus the single process
of searching for a solution to the problem is performed by two concurrent
searches ...
Página 96
Problem SEND + MORE MONEY Constraints No two letters have the same value
. The constraints of arithmetic . Initial Problem State a . . . . . . . ZAEO . . R = ? Y = ?
A Cryptarithmetic Problem . Figure 3 – 22 : 1 . Apply the constraint inference ...
Problem SEND + MORE MONEY Constraints No two letters have the same value
. The constraints of arithmetic . Initial Problem State a . . . . . . . ZAEO . . R = ? Y = ?
A Cryptarithmetic Problem . Figure 3 – 22 : 1 . Apply the constraint inference ...
Página 356
Applying Constraints in Analysis Problems Having analyzed the domain in which
we are working and extracted a set of constraints that objects in the domain must
satisfy , we need next to apply those constraints to the problem of analyzing ...
Applying Constraints in Analysis Problems Having analyzed the domain in which
we are working and extracted a set of constraints that objects in the domain must
satisfy , we need next to apply those constraints to the problem of analyzing ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |