Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... contains tile n Square 2 empty and Square 1 contains tile n Square 1 empty and Square 4 contains tile n Square 4 empty and Square 1 contains tile n Square 2 empty and Square 1 contains tile n Square 1 empty and Square 2 contains tile n ...
... contains tile n Square 2 empty and Square 1 contains tile n Square 1 empty and Square 4 contains tile n Square 4 empty and Square 1 contains tile n Square 2 empty and Square 1 contains tile n Square 1 empty and Square 2 contains tile n ...
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... CONTAINS ( lv , v ) ^ CONTAINS ( x , ov ) D : CONTAINS ( x , ov ) A : CONTAINS ( x , v ) Assume that there is at least one additional register , C , available . a . What would STRIPS do with this problem ? b . What would NOAH do with ...
... CONTAINS ( lv , v ) ^ CONTAINS ( x , ov ) D : CONTAINS ( x , ov ) A : CONTAINS ( x , v ) Assume that there is at least one additional register , C , available . a . What would STRIPS do with this problem ? b . What would NOAH do with ...
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... contains a bag of primes . ” Testing them on other examples of ADD - 1 . Only 11 out of the 17 conjectures are ... contains a singleton bag . Conjecture 2 : ADD - 1 ( x ) always contains a bag of size 2 ( also called a " pair " or ...
... contains a bag of primes . ” Testing them on other examples of ADD - 1 . Only 11 out of the 17 conjectures are ... contains a singleton bag . Conjecture 2 : ADD - 1 ( x ) always contains a bag of size 2 ( also called a " pair " or ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety