Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 57
Assume the areas of the tray are numbered 1 / 2 37 7 8 9 Square l empty and
Square 2 contains tile n Square 2 empty and Square 1 contains tile n Square l
empty and Square 4 contains tile n Square 4 empty and Square i contains tile n ...
Assume the areas of the tray are numbered 1 / 2 37 7 8 9 Square l empty and
Square 2 contains tile n Square 2 empty and Square 1 contains tile n Square l
empty and Square 4 contains tile n Square 4 empty and Square i contains tile n ...
Página 293
What would NOAH do with this problem ? c . How might you design a program to
solve this problem ? 7 . Rule - based systems often contain rules with several
conditions in their left sides . a . Why is this true in MYCIN b . Why is this true in RI
?
What would NOAH do with this problem ? c . How might you design a program to
solve this problem ? 7 . Rule - based systems often contain rules with several
conditions in their left sides . a . Why is this true in MYCIN b . Why is this true in RI
?
Página 381
9 seconds . e . g . , “ ADD - ' ( x ) always contains a bag of primes . ” Testing them
on other examples of ADD - 1 . Only 11 out of the 17 conjectures are verified for
all 19 known examples of ADD - 1 : 3 out of the 11 conjectures were false until ...
9 seconds . e . g . , “ ADD - ' ( x ) always contains a bag of primes . ” Testing them
on other examples of ADD - 1 . Only 11 out of the 17 conjectures are verified for
all 19 known examples of ADD - 1 : 3 out of the 11 conjectures were false until ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |