Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 222
... corresponding to the words used in the sentence , but rather out of conceptual primitives that can be combined to form the meanings of words in any particular language . The theory was first described in [ Schank , 1973b ] and was ...
... corresponding to the words used in the sentence , but rather out of conceptual primitives that can be combined to form the meanings of words in any particular language . The theory was first described in [ Schank , 1973b ] and was ...
Página 349
... corresponding to logical components of the signal . For speech un- derstanding , these segments correspond to what we think of as individual sounds , such as s or a . These segments are often called phones . For visual understanding ...
... corresponding to logical components of the signal . For speech un- derstanding , these segments correspond to what we think of as individual sounds , such as s or a . These segments are often called phones . For visual understanding ...
Página 369
... corresponding to the places where there was ink in the original figure . Let each t correspond to a segment of the input figure . Its value will be the number of 1's contained in that segment . Let c take on values between 1 and 1. A ...
... corresponding to the places where there was ink in the original figure . Let each t correspond to a segment of the input figure . Its value will be the number of 1's contained in that segment . Let c take on values between 1 and 1. A ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety