Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 203
... data structure in which knowledge about particular problem domains can be stored . Many of these structures are composed of smaller structures . Thus the term knowledge structure will sometimes mean a complete database of information ...
... data structure in which knowledge about particular problem domains can be stored . Many of these structures are composed of smaller structures . Thus the term knowledge structure will sometimes mean a complete database of information ...
Página 390
... structure in almost all A.I. programs . • Late binding times for such things as the size of a data structure , or the type of an object to be operated on . In many A.I. programs , it is not possible to determine such things except on ...
... structure in almost all A.I. programs . • Late binding times for such things as the size of a data structure , or the type of an object to be operated on . In many A.I. programs , it is not possible to determine such things except on ...
Página 395
... data structure is the list , which is very useful in representing much of the knowledge used in A.I. programs . A collection of facts about an individual object can easily be represented in the property list that is associated with the ...
... data structure is the list , which is very useful in representing much of the knowledge used in A.I. programs . A collection of facts about an individual object can easily be represented in the property list that is associated with the ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety