Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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A bridge bidding program is described in ( Stanier , 1975 ) . A program to locate
missing honors is described in [ Quinlan , 1979 ) . 4 . 8 EXERCISES 1 . Consider
the following game tree : _ o bodo W 6 2 5 8 9 Suppose A is the maximizing ...
A bridge bidding program is described in ( Stanier , 1975 ) . A program to locate
missing honors is described in [ Quinlan , 1979 ) . 4 . 8 EXERCISES 1 . Consider
the following game tree : _ o bodo W 6 2 5 8 9 Suppose A is the maximizing ...
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Conditions that will , in general , be true after the events described in the script
have occurred . Slots representing objects that are involved in the events
described in the script . The presence of these objects can be inferred even if
they are not ...
Conditions that will , in general , be true after the events described in the script
have occurred . Slots representing objects that are involved in the events
described in the script . The presence of these objects can be inferred even if
they are not ...
Página 253
ON ( A , B , SO ) ^ ONTABLE ( B , SO ) ^ CLEAR ( A , SO ) Figure 8 - 1 : A Simple
Blocks World Description One way is to ... In this system , a given state was
described by a set of predicates representing the facts that were true in that state .
ON ( A , B , SO ) ^ ONTABLE ( B , SO ) ^ CLEAR ( A , SO ) Figure 8 - 1 : A Simple
Blocks World Description One way is to ... In this system , a given state was
described by a set of predicates representing the facts that were true in that state .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |