Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... described in [ Stanier , 1975 ] . A program to locate missing honors is described in [ Quinlan , 1979 ] . 4.8 EXERCISES 1. Consider the following game tree : B E F G H A C K L M N O P Q R S T U V W X Y 7 6 8 5 2 3 0 -2 6 2 5 8 9 2 ...
... described in [ Stanier , 1975 ] . A program to locate missing honors is described in [ Quinlan , 1979 ] . 4.8 EXERCISES 1. Consider the following game tree : B E F G H A C K L M N O P Q R S T U V W X Y 7 6 8 5 2 3 0 -2 6 2 5 8 9 2 ...
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... described in the script have occurred . Slots representing objects that are involved in the events described in the script . The presence of these objects can be inferred even if they are not mentioned explicitly . Slots representing ...
... described in the script have occurred . Slots representing objects that are involved in the events described in the script . The presence of these objects can be inferred even if they are not mentioned explicitly . Slots representing ...
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... described in the last section , problems in- volving conjoined goals were solved by first solving one of the goals , then another , and so forth , until all of the original ones had been achieved . All the plans that are generated by ...
... described in the last section , problems in- volving conjoined goals were solved by first solving one of the goals , then another , and so forth , until all of the original ones had been achieved . All the plans that are generated by ...
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addition algorithm already answer appear applied approach appropriate Artificial Intelligence attempt better block called Chapter choose clauses combined complete concept consider contains corresponding dependency described discussed domain example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language learning logic look machine Marcus match means methods move natural necessary node objects occur operators particular path patterns perform position possible predicate present problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific stack statement step stored structure Suppose task techniques things tion tree true understanding variety