Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 99
There we will discuss an algorithm developed by Waltz ( Waltz , 1975 ) for
generating consistent labels on the vertices of ... A succession of problem -
solving methods that depend upon constraint satisfaction will be discussed in
Chapter 8 . 3 .
There we will discuss an algorithm developed by Waltz ( Waltz , 1975 ) for
generating consistent labels on the vertices of ... A succession of problem -
solving methods that depend upon constraint satisfaction will be discussed in
Chapter 8 . 3 .
Página 284
In addition to the systems we have just discussed , there is , for example , MYCIN
, in which the objects are hypotheses for which any amount of evidence may
have been found . In DENDRAL , the objects are constraints , generated by one
set ...
In addition to the systems we have just discussed , there is , for example , MYCIN
, in which the objects are hypotheses for which any amount of evidence may
have been found . In DENDRAL , the objects are constraints , generated by one
set ...
Página 333
We discussed a variety of such descriptions in Chapter 7 . Scripts , in particular ,
have been used extensively to aid in natural language understanding . Recall
that scripts record commonly occurring sequences of events . Because a script ...
We discussed a variety of such descriptions in Chapter 7 . Scripts , in particular ,
have been used extensively to aid in natural language understanding . Recall
that scripts record commonly occurring sequences of events . Because a script ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |