Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 71
There are two major ways in which domain - specific , heuristic information can
be incorporated into a rule - based search procedure : • In the rules themselves .
For example , the rules for a chess playing system might describe not simply the ...
There are two major ways in which domain - specific , heuristic information can
be incorporated into a rule - based search procedure : • In the rules themselves .
For example , the rules for a chess playing system might describe not simply the ...
Página 112
Write an Eliza - like program to converse in some interesting domain . The
program should consist of two parts , a database of rules and the code that
matches rules against the input and uses them to generate output . The left side
of each rule ...
Write an Eliza - like program to converse in some interesting domain . The
program should consist of two parts , a database of rules and the code that
matches rules against the input and uses them to generate output . The left side
of each rule ...
Página 356
Thus not only can this approach be extended to larger problem domains , it must
be . Applying Constraints in Analysis Problems Having analyzed the domain in
which we are working and extracted a set of constraints that objects in the
domain ...
Thus not only can this approach be extended to larger problem domains , it must
be . Applying Constraints in Analysis Problems Having analyzed the domain in
which we are working and extracted a set of constraints that objects in the
domain ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |