Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... effect ; if C is added to B , however , a different stable compound may be formed , so that later addition of A will have no effect . Nonpartially commuta- tive production systems are less likely to produce the same node many times in ...
... effect ; if C is added to B , however , a different stable compound may be formed , so that later addition of A will have no effect . Nonpartially commuta- tive production systems are less likely to produce the same node many times in ...
Página 129
... effect , in which an inevitable bad event can be procrastinated by various delaying tactics until it does not appear in the portion of the game tree that minimax explores . For ex- ample , suppose that we initiate a piece exchange in ...
... effect , in which an inevitable bad event can be procrastinated by various delaying tactics until it does not appear in the portion of the game tree that minimax explores . For ex- ample , suppose that we initiate a piece exchange in ...
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... effect of the use of the frame axioms in computing complete state descriptions ? The first thing that we notice is ... effects of a given sequence of operators . But what happens during the process of searching for the correct operator ...
... effect of the use of the frame axioms in computing complete state descriptions ? The first thing that we notice is ... effects of a given sequence of operators . But what happens during the process of searching for the correct operator ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety