Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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For example , if the auxiliary verb interpretation of have in the previous example
is built , it will be discarded if no participle , such as taken , ever appears . The
major disadvantage of this approach is that , because it results in many spurious
...
For example , if the auxiliary verb interpretation of have in the previous example
is built , it will be discarded if no participle , such as taken , ever appears . The
major disadvantage of this approach is that , because it results in many spurious
...
Página 376
For example TIMES - | ( 12 ) = { ( 12 ) , ( 2 , 6 ) , ( 3 , 4 ) , ( 3 , 2 , 2 ) } Notice that I is
not included in any of the bags . An analogous function for plus instead of times .
ADD - 1 AM operates in cycles , at each one of which a task is selected from the ...
For example TIMES - | ( 12 ) = { ( 12 ) , ( 2 , 6 ) , ( 3 , 4 ) , ( 3 , 2 , 2 ) } Notice that I is
not included in any of the bags . An analogous function for plus instead of times .
ADD - 1 AM operates in cycles , at each one of which a task is selected from the ...
Página 402
Example 2 - Compute the Discriminant of a Quadratic Equation discrim ( A , B , C
, D ) : - mult ( B , B , Bsquared ) , mult ( A , C , Pl ) ... This example illustrates the
way that the variable - binding process is exploited in PROLOG to substitute for
the ...
Example 2 - Compute the Discriminant of a Quadratic Equation discrim ( A , B , C
, D ) : - mult ( B , B , Bsquared ) , mult ( A , C , Pl ) ... This example illustrates the
way that the variable - binding process is exploited in PROLOG to substitute for
the ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |