Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 16
... exploit these techniques have several advantages over those that do not . They are much less fragile ; they will not be thrown off completely by a small perturbation in their input . People can easily understand what the program's ...
... exploit these techniques have several advantages over those that do not . They are much less fragile ; they will not be thrown off completely by a small perturbation in their input . People can easily understand what the program's ...
Página 239
... exploit specific knowledge about what they contain . Similarly , although scripts appear very similar to frames , they are frames in which the slots have been care- fully chosen to represent the information that is useful when reasoning ...
... exploit specific knowledge about what they contain . Similarly , although scripts appear very similar to frames , they are frames in which the slots have been care- fully chosen to represent the information that is useful when reasoning ...
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... exploit sets of heuristic rules . One interesting observation that can be made here is that some heuristics appear to have a very wide range of ap- plicability . Both AM and the analogy system exploited a heuristic based on the use of ...
... exploit sets of heuristic rules . One interesting observation that can be made here is that some heuristics appear to have a very wide range of ap- plicability . Both AM and the analogy system exploited a heuristic based on the use of ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety