Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 34
For example , we could pursue a single branch of the tree until it yields a solution
or until some prespecified depth has been reached and only then go back and
explore other branches . This is called depth - first search . The requirement that
a ...
For example , we could pursue a single branch of the tree until it yields a solution
or until some prespecified depth has been reached and only then go back and
explore other branches . This is called depth - first search . The requirement that
a ...
Página 56
Instead of first building the graph explicitly and then searching it , most search
programs represent the graph implicitly in the rules and generate explicitly only
those parts that they decide to explore . Throughout our discussion of search ...
Instead of first building the graph explicitly and then searching it , most search
programs represent the graph implicitly in the rules and generate explicitly only
those parts that they decide to explore . Throughout our discussion of search ...
Página 122
Thus it is not necessary to explore any of the other branches of G . From this
example , we see that at maximizing levels , we can rule out a move early if it
becomes clear that its value will be less than the current threshold , while at
minimizing ...
Thus it is not necessary to explore any of the other branches of G . From this
example , we see that at maximizing levels , we can rule out a move early if it
becomes clear that its value will be less than the current threshold , while at
minimizing ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |