Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... frames . Related frames can be grouped together to form a frame system . E left - above A B E Isa cube region - of must - be must - be parallelogram must - be Figure 7-12 : A Frame Representing One View of a Cube An example of a simple ...
... frames . Related frames can be grouped together to form a frame system . E left - above A B E Isa cube region - of must - be must - be parallelogram must - be Figure 7-12 : A Frame Representing One View of a Cube An example of a simple ...
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... Frame System the frames describe the relationship between the views that the frames represent . In addition to these explicit links between the frames themselves , the frames are connected through the shared nodes that fill their slots ...
... Frame System the frames describe the relationship between the views that the frames represent . In addition to these explicit links between the frames themselves , the frames are connected through the shared nodes that fill their slots ...
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... frame for the situation can be used as advice on how to build those component descriptions . • Frames describe typical instances of the concepts they represent . If a par- ticular situation that appears in most ways to match the frame ...
... frame for the situation can be used as advice on how to build those component descriptions . • Frames describe typical instances of the concepts they represent . If a par- ticular situation that appears in most ways to match the frame ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety