Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Representing Knowledge Typically , a frame describes a class of objects , such
as CHAIR or ROOM . It consists of a collection of slots that describe aspects of the
objects . These slots are filled by other frames describing other objects .
Representing Knowledge Typically , a frame describes a class of objects , such
as CHAIR or ROOM . It consists of a collection of slots that describe aspects of the
objects . These slots are filled by other frames describing other objects .
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RIGHT RIGHT cube cube cube MOVE - RIGHT MOVE - RIGHT QQQQ ood ooo I
left left left left Figure 7 – 13 : A Frame System the frames describe the
relationship between the views that the frames represent . In addition to these
explicit links ...
RIGHT RIGHT cube cube cube MOVE - RIGHT MOVE - RIGHT QQQQ ood ooo I
left left left left Figure 7 – 13 : A Frame System the frames describe the
relationship between the views that the frames represent . In addition to these
explicit links ...
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Frames contain attributes that must be true of objects that will be used to fill
individual slots . ... The information associated with the slots of the frame for the
situation can be used as advice on how to build those component descriptions .
Frames contain attributes that must be true of objects that will be used to fill
individual slots . ... The information associated with the slots of the frame for the
situation can be used as advice on how to build those component descriptions .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |