Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 71
5 HEURISTIC FUNCTIONS In Section 2 . 1 . 2 , a heuristic was defined as a
technique that aids in the discovery of solutions to problems even though there is
no guarantee that it will never lead in the wrong direction . It was pointed out that
...
5 HEURISTIC FUNCTIONS In Section 2 . 1 . 2 , a heuristic was defined as a
technique that aids in the discovery of solutions to problems even though there is
no guarantee that it will never lead in the wrong direction . It was pointed out that
...
Página 75
In a pure generate and test procedure , the test function responds with only a yes
or no . But if the test function is augmented with a heuristic function that provides
an estimate of how close a given state is to a goal state , the generate procedure
...
In a pure generate and test procedure , the test function responds with only a yes
or no . But if the test function is augmented with a heuristic function that provides
an estimate of how close a given state is to a goal state , the generate procedure
...
Página 115
This is done using a static evaluation function , which uses whatever information
it has to evaluate individual board positions by estimating how likely they are to
lead eventually to a win . Its function is similar to that of the heuristic function h ' in
...
This is done using a static evaluation function , which uses whatever information
it has to evaluate individual board positions by estimating how likely they are to
lead eventually to a win . Its function is similar to that of the heuristic function h ' in
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |