Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 321
Figure 9 – 11 : A Semantic Grammar Notice that this grammar , rather than
containing syntactic nonterminal categories such as NP and VP , uses semantic
categories such as SHIP and LOC . A semantic grammar can be used by a
parsing ...
Figure 9 – 11 : A Semantic Grammar Notice that this grammar , rather than
containing syntactic nonterminal categories such as NP and VP , uses semantic
categories such as SHIP and LOC . A semantic grammar can be used by a
parsing ...
Página 325
Parsing using a case grammar is expectation - driven . Once the verb of the
sentence has been located , it can be used to predict the noun phrases that will
occur and to determine what the relationship of those phrases to the rest of the ...
Parsing using a case grammar is expectation - driven . Once the verb of the
sentence has been located , it can be used to predict the noun phrases that will
occur and to determine what the relationship of those phrases to the rest of the ...
Página 342
Write an ATN grammar that recognizes verb phrases involving auxiliary verbs .
The grammar should handle such phrases as • went • should have gone • had
been going • would have been going • would go Do not expect to produce an
ATN ...
Write an ATN grammar that recognizes verb phrases involving auxiliary verbs .
The grammar should handle such phrases as • went • should have gone • had
been going • would have been going • would go Do not expect to produce an
ATN ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |