Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 62
One problem that may arise here is that cycles may be introduced into the search
graph . A cycle is a path through the graph in which a given node appears more
than once . For example , the graph of Figure 3 – 5 contains two cycles of length ...
One problem that may arise here is that cycles may be introduced into the search
graph . A cycle is a path through the graph in which a given node appears more
than once . For example , the graph of Figure 3 – 5 contains two cycles of length ...
Página 87
6 Problem Reduction So far , we have considered search strategies for OR
graphs through which we want to find a single ... OR Graph Another kind of
structure , the AND - OR graph ( or tree ) , is useful for representing the solution of
problems ...
6 Problem Reduction So far , we have considered search strategies for OR
graphs through which we want to find a single ... OR Graph Another kind of
structure , the AND - OR graph ( or tree ) , is useful for representing the solution of
problems ...
Página 91
A third important way in which the algorithm for searching AND - OR graphs will
differ from the A * algorithm is that it ... Although the lack of cycles in the search
graph simplifies some parts of the search algorithm , it complicates another part .
A third important way in which the algorithm for searching AND - OR graphs will
differ from the A * algorithm is that it ... Although the lack of cycles in the search
graph simplifies some parts of the search algorithm , it complicates another part .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |