Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 16
4 THE LEVEL OF THE MODEL Before setting out to do something , it is a good
idea to decide exactly what it is that one is trying to do . So we must ask ourselves
, “ What is our goal in trying to produce programs that do the intelligent things that
...
4 THE LEVEL OF THE MODEL Before setting out to do something , it is a good
idea to decide exactly what it is that one is trying to do . So we must ask ourselves
, “ What is our goal in trying to produce programs that do the intelligent things that
...
Página 86
But in conversations , the fact that something is reasonable now does not mean
that it will continue to be so after the conversation has proceeded for a while . So
it is not a good idea simply to put possible statements on an agenda , wait until a
...
But in conversations , the fact that something is reasonable now does not mean
that it will continue to be so after the conversation has proceeded for a while . So
it is not a good idea simply to put possible statements on an agenda , wait until a
...
Página 197
4 Conclusion : When Is Probabilistic Reasoning a Good Idea ? We have just
discussed a variety of techniques for handling probabilistic information . We have
also mentioned some dangers inherent in some of those techniques . It would be
...
4 Conclusion : When Is Probabilistic Reasoning a Good Idea ? We have just
discussed a variety of techniques for handling probabilistic information . We have
also mentioned some dangers inherent in some of those techniques . It would be
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |