Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 56
The search process must find a path through the graph , starting at an initial state
and ending in one or more final states . This graph that must be searched could ,
in principle , be constructed in its entirety from the rules that define allowable ...
The search process must find a path through the graph , starting at an initial state
and ending in one or more final states . This graph that must be searched could ,
in principle , be constructed in its entirety from the rules that define allowable ...
Página 57
Continue until a node that matches the initial state is generated . This method of
chaining backward from the desired final state is often called goal - directed
reasoning or backchaining . Notice that the same rules can be used both to
reason ...
Continue until a node that matches the initial state is generated . This method of
chaining backward from the desired final state is often called goal - directed
reasoning or backchaining . Notice that the same rules can be used both to
reason ...
Página 270
But ARMEMPTY is satisfied in the initial state description . So why did we just
look at a way to satisfy it again ? Why could we not just consider it satisfied and
forget about it ? The answer is that since we are working backward , looking for
the ...
But ARMEMPTY is satisfied in the initial state description . So why did we just
look at a way to satisfy it again ? Why could we not just consider it satisfied and
forget about it ? The answer is that since we are working backward , looking for
the ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |