Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... instances of the concept , while links from an instance node describe properties of the individual instance . It is important to make explicit this difference between a node representing a class of objects and a node representing an ...
... instances of the concept , while links from an instance node describe properties of the individual instance . It is important to make explicit this difference between a node representing a class of objects and a node representing an ...
Página 219
... instance nodes can be connected to the concepts that describe them . We will call this new link INSTANCE - OF . An example of it occurs in the following fragment of a network : Furniture Isa Chair Instance - of My - chair Color Green ...
... instance nodes can be connected to the concepts that describe them . We will call this new link INSTANCE - OF . An example of it occurs in the following fragment of a network : Furniture Isa Chair Instance - of My - chair Color Green ...
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... instances of the concepts they represent . If a par- ticular situation that appears in most ways to match the frame ... instance describing the current situation . The frame will contain some slots for which values must be assigned ...
... instances of the concepts they represent . If a par- ticular situation that appears in most ways to match the frame ... instance describing the current situation . The frame will contain some slots for which values must be assigned ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety