Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 207
the search for a particular piece of information in an ISA hierarchy must begin at
the level representing the most specific concept involved and only move up the
chain toward more general concepts if the specific information is absent .
the search for a particular piece of information in an ISA hierarchy must begin at
the level representing the most specific concept involved and only move up the
chain toward more general concepts if the specific information is absent .
Página 234
Slots representing objects that are involved in the events described in the script .
The presence of these objects can be inferred even if they are not mentioned
explicitly . Slots representing people who are involved in the events described in
...
Slots representing objects that are involved in the events described in the script .
The presence of these objects can be inferred even if they are not mentioned
explicitly . Slots representing people who are involved in the events described in
...
Página 378
It is not plausibly a coincidence . ( Chance of coincidence is < . 001 ) Boosting
interestingness factor of the concepts involved : Interestingness factor of “
Divisors - of " raised from 300 to 400 . Interestingness factor of “ Numberswith - 2 -
divisors ...
It is not plausibly a coincidence . ( Chance of coincidence is < . 001 ) Boosting
interestingness factor of the concepts involved : Interestingness factor of “
Divisors - of " raised from 300 to 400 . Interestingness factor of “ Numberswith - 2 -
divisors ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |