Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 46
... anything . Such a system would be of little help in answering questions with respect to an incon- sistent database . 2.2.6 What Is the Role of Knowledge ? Consider again 46 PROBLEMS AND PROBLEM SPACES CHAP . 2 Is the Knowledge Base ...
... anything . Such a system would be of little help in answering questions with respect to an incon- sistent database . 2.2.6 What Is the Role of Knowledge ? Consider again 46 PROBLEMS AND PROBLEM SPACES CHAP . 2 Is the Knowledge Base ...
Página 180
... knowledge base , to go back over other statements whose proofs depend on the deleted state- ment and either eliminate them or find new proofs that are valid with respect to the current knowledge base . Deleting a single statement may ...
... knowledge base , to go back over other statements whose proofs depend on the deleted state- ment and either eliminate them or find new proofs that are valid with respect to the current knowledge base . Deleting a single statement may ...
Página 242
Elaine Rich. knowledge base depends on the knowledge itself and on the use to which it is to be put . 7.4 SUMMARY In this chapter , we described a variety of ways of representing structured knowledge • Semantic nets • Conceptual ...
Elaine Rich. knowledge base depends on the knowledge itself and on the use to which it is to be put . 7.4 SUMMARY In this chapter , we described a variety of ways of representing structured knowledge • Semantic nets • Conceptual ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety