Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... language recognition techniques in reverse . For example , one way to recognize English sentences is to use an ATN . To turn around and use an ... language must 340 NATURAL LANGUAGE UNDERSTANDING CHAP . 9 Going Both Ways: Machine Translation.
... language recognition techniques in reverse . For example , one way to recognize English sentences is to use an ATN . To turn around and use an ... language must 340 NATURAL LANGUAGE UNDERSTANDING CHAP . 9 Going Both Ways: Machine Translation.
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... Language ) [ Newell , 1960b ] . There was actually a series of IPL languages , of which IPL - V was the last to be implemented . The major focus in IPL was list processing . The language itself had more the flavor of a machine language ...
... Language ) [ Newell , 1960b ] . There was actually a series of IPL languages , of which IPL - V was the last to be implemented . The major focus in IPL was list processing . The language itself had more the flavor of a machine language ...
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Elaine Rich. Waltz , D. L. , “ An English Language Question - answering Sysstem for a Large Relational Data Base , " Communications of the ACM , Vol . 21 , No. 7 , 1978 . Warren , D. H. D. & L. M. Pereira , " Prolog The Language and Its ...
Elaine Rich. Waltz , D. L. , “ An English Language Question - answering Sysstem for a Large Relational Data Base , " Communications of the ACM , Vol . 21 , No. 7 , 1978 . Warren , D. H. D. & L. M. Pereira , " Prolog The Language and Its ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety