Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 137
As we will see shortly , when we try to convert English sentences into some other
representation , such as logical propositions , we ... 2 REPRESENTING SIMPLE
FACTS IN LOGIC With that caveat , we can begin exploring one particular way of
...
As we will see shortly , when we try to convert English sentences into some other
representation , such as logical propositions , we ... 2 REPRESENTING SIMPLE
FACTS IN LOGIC With that caveat , we can begin exploring one particular way of
...
Página 138
RAINING → ~ SUNNY Figure 5 – 2 : Some Simple Facts in Propositional Logic
But very quickly we run up against the limitiations of propositional logic . Suppose
we want to represent the obvious fact stated by the classical sentence Socrates ...
RAINING → ~ SUNNY Figure 5 – 2 : Some Simple Facts in Propositional Logic
But very quickly we run up against the limitiations of propositional logic . Suppose
we want to represent the obvious fact stated by the classical sentence Socrates ...
Página 139
predicate logic as a good medium for representing knowledge , we need to ask
whether it also provides a good way of reasoning with the knowledge . At first
glance , the answer is yes . It provides a way of deducing new statements from
old ...
predicate logic as a good medium for representing knowledge , we need to ask
whether it also provides a good way of reasoning with the knowledge . At first
glance , the answer is yes . It provides a way of deducing new statements from
old ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |