Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 67
But it is not always easy to know in advance which predicate to match first .
Sometimes a great many values satisfy each predicate but very few satisfy both .
This example also illustrates two other issues that can arise when nonliteral
match is ...
But it is not always easy to know in advance which predicate to match first .
Sometimes a great many values satisfy each predicate but very few satisfy both .
This example also illustrates two other issues that can arise when nonliteral
match is ...
Página 68
3 Complex and Approximate Matching A more complex matching process is
required when the preconditions of a rule ... matching process is required if rules
should be applied if their preconditions approximately match the current situation
.
3 Complex and Approximate Matching A more complex matching process is
required when the preconditions of a rule ... matching process is required if rules
should be applied if their preconditions approximately match the current situation
.
Página 155
If the first elements match , then we must check the remaining elements , one pair
at a time . If the first matches , we can continue with the second , and so on . To
test each of the remaining elements , we can simply call the unification procedure
...
If the first elements match , then we must check the remaining elements , one pair
at a time . If the first matches , we can continue with the second , and so on . To
test each of the remaining elements , we can simply call the unification procedure
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |