Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 86
As you can see , the agenda mechanism provides a good way of focusing the
attention of a complex system in the areas suggested by the greatest number of
positive indicators . But the overhead for each task executed may be fairly high .
As you can see , the agenda mechanism provides a good way of focusing the
attention of a complex system in the areas suggested by the greatest number of
positive indicators . But the overhead for each task executed may be fairly high .
Página 188
A probabilistic rule - based system , in which probabilities are associated with
each rule , provides such a mechanism . To see the advantages of such a
mechanism , let ' s consider the problem of choosing a drug to give to a sick
patient .
A probabilistic rule - based system , in which probabilities are associated with
each rule , provides such a mechanism . To see the advantages of such a
mechanism , let ' s consider the problem of choosing a drug to give to a sick
patient .
Página 207
We will discuss some of those mechanisms in the next several sections . 7 . 1 . 2
Choosing the Level of Representation Regardless of the particular
representation formalism we choose , it is necessary to answer the question “ At
what level of ...
We will discuss some of those mechanisms in the next several sections . 7 . 1 . 2
Choosing the Level of Representation Regardless of the particular
representation formalism we choose , it is necessary to answer the question “ At
what level of ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |