Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 8
... move , 9 the last . The main algorithm will need to use three subprocedures : Make2 Posswin ( p ) Go ( n ) Tries to ... move ; otherwise , it returns the number of the square that constitutes a winning move . It will be called first to ...
... move , 9 the last . The main algorithm will need to use three subprocedures : Make2 Posswin ( p ) Go ( n ) Tries to ... move ; otherwise , it returns the number of the square that constitutes a winning move . It will be called first to ...
Página 118
... move F. This means that if we make move B , the actual position in which we will end up one move later is very bad for us . This is true even though a possible configuration is that represented by node E , which is very good for us ...
... move F. This means that if we make move B , the actual position in which we will end up one move later is very bad for us . This is true even though a possible configuration is that represented by node E , which is very good for us ...
Página 129
... moves . It may make a move look very good and so be chosen , despite the fact that the move might be just as good , or perhaps even better , if it were delayed past the program's horizon . Another limitation of the minimax approach is ...
... moves . It may make a move look very good and so be chosen , despite the fact that the move might be just as good , or perhaps even better , if it were delayed past the program's horizon . Another limitation of the minimax approach is ...
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addition algorithm already answer appear applied approach appropriate Artificial Intelligence attempt better block called Chapter choose clauses combined complete concept consider contains corresponding dependency described discussed domain example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language learning logic look machine Marcus match means methods move natural necessary node objects occur operators particular path patterns perform position possible predicate present problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific stack statement step stored structure Suppose task techniques things tion tree true understanding variety