Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Elaine Rich. CHAPTER 9 NATURAL LANGUAGE UNDERSTANDING 9.1 INTRODUCTION The ability to communicate in some kind of natural language , be it English or Tagalog , often seems to be the hallmark of the human race . Computers will not be able ...
Elaine Rich. CHAPTER 9 NATURAL LANGUAGE UNDERSTANDING 9.1 INTRODUCTION The ability to communicate in some kind of natural language , be it English or Tagalog , often seems to be the hallmark of the human race . Computers will not be able ...
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... Natural Language Processing , " in Proc . IJCAI 5 , 1977 . Hendrix , G. G. , " LIFER : A Natural Language Interface Facility , " SIGART Newsletter , Vol . 61 , 1977 . Hendrix , G. G. , " The LIFER Manual : A Guide to Building Practical ...
... Natural Language Processing , " in Proc . IJCAI 5 , 1977 . Hendrix , G. G. , " LIFER : A Natural Language Interface Facility , " SIGART Newsletter , Vol . 61 , 1977 . Hendrix , G. G. , " The LIFER Manual : A Guide to Building Practical ...
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... Natural Language Communication between Man and Machine , " Communications of the ACM , Vol . 9 , No. 1 , pp . 36-44 , Jan. 1966 . Whitehead , A. N. & B. Russell , Principia Mathematica , 2nd ed . , Cambridge University Press , Cambridge ...
... Natural Language Communication between Man and Machine , " Communications of the ACM , Vol . 9 , No. 1 , pp . 36-44 , Jan. 1966 . Whitehead , A. N. & B. Russell , Principia Mathematica , 2nd ed . , Cambridge University Press , Cambridge ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety