Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 42
The recoverability of a problem plays an important role in determining the
complexity of the control structure necessary for its solution . Ignorable problems
can be solved using a simple control structure that never backtracks . Such a
control ...
The recoverability of a problem plays an important role in determining the
complexity of the control structure necessary for its solution . Ignorable problems
can be solved using a simple control structure that never backtracks . Such a
control ...
Página 276
So it was necessary to write the operator UNSTACK ( A , x ) . In principle , any
block could be substituted for x . But unless A was already on some particular
block , which should be the one substituted for x , we saw that unstacking was not
a ...
So it was necessary to write the operator UNSTACK ( A , x ) . In principle , any
block could be substituted for x . But unless A was already on some particular
block , which should be the one substituted for x , we saw that unstacking was not
a ...
Página 341
9 . 6 SUMMARY In this chapter , we presented a brief introduction to the
surprisingly hard problem of language understanding . The main point to emerge
is the fact that to understand a sentence ( or a fragment or a paragraph ) , it is
necessary ...
9 . 6 SUMMARY In this chapter , we presented a brief introduction to the
surprisingly hard problem of language understanding . The main point to emerge
is the fact that to understand a sentence ( or a fragment or a paragraph ) , it is
necessary ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |