Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... object Get object on object Get arm empty Be holding object ✓ ✓ ✓ Figure 3-25 : A Difference Table Consider a simple household robot domain . The available operators are shown in Figure 3-24 , along with their preconditions and ...
... object Get object on object Get arm empty Be holding object ✓ ✓ ✓ Figure 3-25 : A Difference Table Consider a simple household robot domain . The available operators are shown in Figure 3-24 , along with their preconditions and ...
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... object ( e.g. , go ) Application of physical force to an object ( e.g. , push ) Movement of a body part by its owner ( e.g. , kick ) ATRANS PTRANS PROPEL MOVE GRASP Grasping of an object by an actor ( e.g. , throw ) INGEST EXPEL cry ...
... object ( e.g. , go ) Application of physical force to an object ( e.g. , push ) Movement of a body part by its owner ( e.g. , kick ) ATRANS PTRANS PROPEL MOVE GRASP Grasping of an object by an actor ( e.g. , throw ) INGEST EXPEL cry ...
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... object x for some purpose , it is necessary to satisfy , in order , the subgoals of knowing where the object is , being near the object , having control over the object , having the object ready for use , and then doing the desired ...
... object x for some purpose , it is necessary to satisfy , in order , the subgoals of knowing where the object is , being near the object , having control over the object , having the object ready for use , and then doing the desired ...
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addition algorithm already answer appear applied approach appropriate Artificial Intelligence attempt better block called Chapter choose clauses combined complete concept consider contains corresponding dependency described discussed domain example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language learning logic look machine Marcus match means methods move natural necessary node objects occur operators particular path patterns perform position possible predicate present problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific stack statement step stored structure Suppose task techniques things tion tree true understanding variety