Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 50
Nonmonotonic , partially commutative systems , on the other hand , are useful for
problems in which changes occur but can be reversed and in which order of
operations is not critical . This is usually the case in physical manipulation
problems ...
Nonmonotonic , partially commutative systems , on the other hand , are useful for
problems in which changes occur but can be reversed and in which order of
operations is not critical . This is usually the case in physical manipulation
problems ...
Página 170
If x occurs in one , f ( x ) cannot occur in another . But suppose the unification
procedure is given the following two ... What does this example show about the
need for the occur check ? 11 . What is wrong with the following argument (
Henle ...
If x occurs in one , f ( x ) cannot occur in another . But suppose the unification
procedure is given the following two ... What does this example show about the
need for the occur check ? 11 . What is wrong with the following argument (
Henle ...
Página 234
We then discussed a more special - purpose structure , conceptual dependency ,
in which specific primitives to be used in building individual representations were
defined , as were specific relationships that could occur between elements of a ...
We then discussed a more special - purpose structure , conceptual dependency ,
in which specific primitives to be used in building individual representations were
defined , as were specific relationships that could occur between elements of a ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |