Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... occur but can be reversed and in which order of operations is not critical . This is usually the case in physical manipulation problems , such as the 8 - puzzle . It does not matter in what order a set of simple motion operators is ...
... occur but can be reversed and in which order of operations is not critical . This is usually the case in physical manipulation problems , such as the 8 - puzzle . It does not matter in what order a set of simple motion operators is ...
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... occur check ) . This should be possible since no two clauses will ever share variables . If x occurs in one , f ( x ) cannot occur in another . But sup- pose the unification procedure is given the following two clauses : ( p x f ( x ) ...
... occur check ) . This should be possible since no two clauses will ever share variables . If x occurs in one , f ( x ) cannot occur in another . But sup- pose the unification procedure is given the following two clauses : ( p x f ( x ) ...
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... occur between elements of a representation . These specific constructs were tailored to the problem of representing ... occur . Conditions that will , in general , be true after the events described in the script have occurred . Slots ...
... occur between elements of a representation . These specific constructs were tailored to the problem of representing ... occur . Conditions that will , in general , be true after the events described in the script have occurred . Slots ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety