Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 255
... Operators for the Blocks World of information that must be provided for each operator . This means , among other things , that when a new attribute that objects might possess is introduced into the system , it is not necessary to go ...
... Operators for the Blocks World of information that must be provided for each operator . This means , among other things , that when a new attribute that objects might possess is introduced into the system , it is not necessary to go ...
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... operators that satisfy those preconditions . Again , in choosing operators , ignore all preconditions whose criticality is less than the level now being considered . Continue this process of considering less and less critical ...
... operators that satisfy those preconditions . Again , in choosing operators , ignore all preconditions whose criticality is less than the level now being considered . Continue this process of considering less and less critical ...
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... operators that have been selected for incor- poration into the plan . Boxes with rounded ends denote goals that remain to be satisfied . The operators used in this example are slightly different from those we have been using . STACK ...
... operators that have been selected for incor- poration into the plan . Boxes with rounded ends denote goals that remain to be satisfied . The operators used in this example are slightly different from those we have been using . STACK ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety