Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 37
Página 255
... Figure 8 – 2 : STRIPS - Style Operators for the Blocks World of information that
must be provided for each operator . ... is introduced into the system , it is not
necessary to go back and add a new axiom for each of the existing operators .
... Figure 8 – 2 : STRIPS - Style Operators for the Blocks World of information that
must be provided for each operator . ... is introduced into the system , it is not
necessary to go back and add a new axiom for each of the existing operators .
Página 272
operators were built from smaller ones ( Fikes , 1971 ) . But in this approach , no
details were eliminated from the actual descriptions of the operators . A better
approach was developed in the ABSTRIPS system ( Sacerdoti , 1974 ) , which ...
operators were built from smaller ones ( Fikes , 1971 ) . But in this approach , no
details were eliminated from the actual descriptions of the operators . A better
approach was developed in the ABSTRIPS system ( Sacerdoti , 1974 ) , which ...
Página 273
problem - solving system NOAH ( Sacerdoti , 1975 ; Sacerdoti , 1977a ) , does
just this by exploiting a lattice structure to record the required orderings among
the operators it selects . It also operates hierarchically in that it constructs first an
...
problem - solving system NOAH ( Sacerdoti , 1975 ; Sacerdoti , 1977a ) , does
just this by exploiting a lattice structure to record the required orderings among
the operators it selects . It also operates hierarchically in that it constructs first an
...
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
Otras 8 secciones no mostradas
Otras ediciones - Ver todas
Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |