Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 66
In many theorem - proving systems , for example , rules are indexed by the
predicates they contain , so that all the rules that could be applicable to proving a
particular fact can fairly quickly be accessed . In the chess example , rules can be
...
In many theorem - proving systems , for example , rules are indexed by the
predicates they contain , so that all the rules that could be applicable to proving a
particular fact can fairly quickly be accessed . In the chess example , rules can be
...
Página 186
This gives us a measure of the average position we can expect to get by making
a particular move . We are weighting the contribution of each possible outcome
by the probability that it will occur . This simple statistical manipulation allows us ...
This gives us a measure of the average position we can expect to get by making
a particular move . We are weighting the contribution of each possible outcome
by the probability that it will occur . This simple statistical manipulation allows us ...
Página 232
Frames contain attributes that must be true of objects that will be used to fill
individual slots . Building a description of a particular situation requires building
descriptions of the situation ' s components . The information associated with the
slots ...
Frames contain attributes that must be true of objects that will be used to fill
individual slots . Building a description of a particular situation requires building
descriptions of the situation ' s components . The information associated with the
slots ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |