Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 105
... performs in the best case . This time this is simple . There are problems for which it will find the optimal solution ... perform on the average , possibly as a function of the particular h ' we use . If we relax the constraint on h ' so ...
... performs in the best case . This time this is simple . There are problems for which it will find the optimal solution ... perform on the average , possibly as a function of the particular h ' we use . If we relax the constraint on h ' so ...
Página 149
... perform the following se- quence of steps : 1. Eliminate →→ , using the fact that a → b is equivalent to ~ a \ / b . Perform- ing this transformation on the wff given above yields Vx ~ [ Roman ( x ) ^ know ( x , Marcus ) ] \ [ hate ...
... perform the following se- quence of steps : 1. Eliminate →→ , using the fact that a → b is equivalent to ~ a \ / b . Perform- ing this transformation on the wff given above yields Vx ~ [ Roman ( x ) ^ know ( x , Marcus ) ] \ [ hate ...
Página 284
... perform " common sense " reasoning tasks -- tasks any person could easily perform . There is a whole array of interesting tasks , however , that require a great deal of specialized knowledge that most people do not possess . These tasks ...
... perform " common sense " reasoning tasks -- tasks any person could easily perform . There is a whole array of interesting tasks , however , that require a great deal of specialized knowledge that most people do not possess . These tasks ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety