Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... Possible Trihedral Vertices are filled ) , we get a complete list of the possible trihedral vertices and their labelings ( equivalent to that developed in [ Clowes , 1971 ] ) . This list is shown in Figure 10-14 . Notice that of the 208 ...
... Possible Trihedral Vertices are filled ) , we get a complete list of the possible trihedral vertices and their labelings ( equivalent to that developed in [ Clowes , 1971 ] ) . This list is shown in Figure 10-14 . Notice that of the 208 ...
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... possible ones becomes even smaller than 18/208 . Thus not only can this approach be extended to larger problem ... possible labelings that need to be considered can be kept to a minimum . To do this , we will first pick one vertex and ...
... possible ones becomes even smaller than 18/208 . Thus not only can this approach be extended to larger problem ... possible labelings that need to be considered can be kept to a minimum . To do this , we will first pick one vertex and ...
Página 357
... possible FORK labels . Only 8 is now possible . The complete labeling just computed is shown in Figure 10-15 ( d ) . Thus we see that by exploiting constraints on vertex labelings , we have correctly identified vertex 7 as being formed ...
... possible FORK labels . Only 8 is now possible . The complete labeling just computed is shown in Figure 10-15 ( d ) . Thus we see that by exploiting constraints on vertex labelings , we have correctly identified vertex 7 as being formed ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search branching factor breadth-first search Chapter chess clauses CLEAR(A complete Computer concept conceptual dependency consider constraints contains database described discussed domain example expert systems exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings learning LISP machine Marcus match methods minimax move MYCIN natural language node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true variety