Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 66
Unfortunately , this simple indexing scheme only works because preconditions of
rules match exact board configurations . Thus the matching process is easy but at
the price of complete lack of generality in the statement of the rules .
Unfortunately , this simple indexing scheme only works because preconditions of
rules match exact board configurations . Thus the matching process is easy but at
the price of complete lack of generality in the statement of the rules .
Página 100
Instead , they need to be represented as a left side that describes the conditions
that must be met for the rule to be applicable ( these conditions are called the rule
' s preconditions ) and a right side that describes those aspects of the problem ...
Instead , they need to be represented as a left side that describes the conditions
that must be met for the rule to be applicable ( these conditions are called the rule
' s preconditions ) and a right side that describes those aspects of the problem ...
Página 272
First solve the problem completely , considering only preconditions whose
criticality value is the highest possible . These values reflect the expected
difficulty of satisfying the precondition . To do this , do exactly what STRIPS did ,
but simply ...
First solve the problem completely , considering only preconditions whose
criticality value is the highest possible . These values reflect the expected
difficulty of satisfying the precondition . To do this , do exactly what STRIPS did ,
but simply ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problemsolving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraints contains corresponding dependency described determine discussed domain evidence example exists exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge labelings language lead learning logic look match means mechanism methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |